#ifndef WATCHERCONTROLLER_H_
#define WATCHERCONTROLLER_H_

#include "sceneController.h"

class WatcherController : public SceneController{
	private:
		Point dragPos;
		bool drag;
	public:
		WatcherController(View* view,Model* model);
		~WatcherController();

		void redisplay();
		void keyboard(unsigned char key,float x ,float y);
};

#endif /* WATCHERCONTROLLER_H_ */
